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Rolling Thunder in Dungeons & Dragons 5e

Deep Magic Vol. 1

Rolling Thunder

2-level Evocation

Casting Time: 1 action
Range/Area: Self (30 foot line)
Components: V, S, M
Materials: a sliver of metal from a gong
Duration: Instantaneous
Attack/Save: Constitution save
Damage/Effect: thunder
A tremendous bell note explodes from your outstretched hand and rolls forward in a line 30 feet long and 5 feet wide. Each creature in the line must make a successful Constitution saving throw or be deafened for 1 minute. A creature made of material such as stone, crystal, or metal has disadvantage on its saving throw against this spell.
While a creature is deafened in this way, it is wreathed in thundering energy; it takes 2d8 thunder damage at the start of its turn, and its speed is halved. A deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Available for: Sorcerer, Warlock, Wizard

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