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The Islands of Sina Una

Shape Light

3-level Transmutation

Casting Time: 1 action
Range/Area: 60ft
Components: V, S, M (a visible light source and a shard of clear crystal)
Duration: 1 minute
You implore the spirits of light for aid, guiding them into a form of your choosing. When you cast this spell, choose one of the following manifestations of light.
Moonlight. Choose one nonmagical weapon within range. For the duration of the spell, the weapon becomes a magic weapon, and attacks made with the weapon deal an additional 1d8 radiant damage. Additionally, the wielder of the weapon gains the benefits of three-quarters cover, as the hazy moonlight protects them.
Starlight. You create a wall of shimmering starlight that mimics the night sky. The wall is made up of five semi-opaque 5-foot-by-5-foot panels. Each panel must be contiguous with at least one other panel. One side of the wall, which you designate when casting the spell, swirls with light and distorts visions. Creatures making ranged attacks from that side of the wall must subtract 1d4 from the attack roll. Additionally, creatures who enter the wall’s space or begin their turn there must make a Constitution saving throw, taking 2d8 radiant damage on a failure and half as much on a success.
Sunlight. A 5-foot sphere of brilliant sunlight appears at a point you choose within range. The sphere sheds bright light in a 15-foot radius and dim light for an additional 30 feet. Any creature who begins their turn within 15 feet of the sphere must make a Constitution saving throw. On a failure, a creature takes 3d8 radiant damage and is blinded. On a success, the creature takes half as much damage and isn’t blinded.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each spell slot above 3rd.

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