Witches Brim | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Witches Brim

Wondrous Item

Legendary Requires Attunement

Witches Brim Dormant
While wearing the Witches Brim in its dormant state, you gain the following benefits:  
  • While wearing the Witches Brim, as an action you can cast the find familiar spell. You can use this property twice, and you regain any expended uses when you finish a long rest.
  • Your familiar takes its turn immediately before or after your turn each round (your choice). Once on each of your turns, as a bonus action, you can mentally command your familiar to use its reaction to take the Attack action.
  • Your familiar can use your spell attack bonus for its attack rolls and its weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
  • While perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
  • Witches Brim Awakened
    When a character awakens the Witches Brim, you gain the following benefits:  
  • Your familiar can add your proficiency bonus to its Armor Class, saving throws, and damage rolls.
  • You can add three times your character level to your familiars hit point maximum.
  • When you are targeted by a melee attack while your familiar is within 5 feet of you, as a reaction, you can swap places, and your familiar becomes the target instead.
  • Witches Brim Exalted
    When the character exalts the Witches Brim, you gain the following benefits:  
  • You can use your familiar to deliver spells that have ranges other than touch. Your familiar must be within 100 feet of you, and use its reaction to deliver the spell when you cast it.
  • Hex of Eternal Love. When a creature reduces your familiar to 0 hit points, you can curse the creature as punishment. For 1 hour, the creature has disadvantage on attack rolls, ability checks and saving throws. If you cast find familiar, the curse immediately ends. A cursed creature can make a DC 17 Wisdom saving throw at the end of each of its turns, ending the curse on itself on a success.



  • Created by

    Gamingbrew.

    Statblock Type

    Item

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