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Írwen Cröksinger in Dungeons & Dragons 5e

Írwen Cröksinger

Ranger 1 Class & Level
Folk Hero Background
Elf Race
True Neutral Alignment

Strength 9
-1
Dexterity 19
+4
constitution 16
+3
intelligence 10
+0
wisdom 13
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+1 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+3 Animal Handling
+0 Arcana
+1 Athletics
+0 Deception
+0 History
+1 Insight
+0 Intimidation
+2 Investigation
+1 Medicine
+2 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+3 Survival
skills

 
14
Armor Class
13
Hit Points
+0
Initiative
35
Speed
Longbow (150/600 ft.)1d20+6 to hit1d8+4 piercing
Shortsword (5 ft.)1d20+6 to hit1d6+4 piercing
Attacks
•Common, Elvish, Draconic
•light/medium armor, shields, short/longswords, short/longbows, simple/martial weapons
•glassblower's tools, land vehicles
Proficiences
•leather armor, shortswords x 2, longbow, arrows x 20
•Glassblower's Tools: blowpipe, small marver, blocks, tweezers
•Explorer's Pack: backpack, bedroll, mess kit, tinderbox, torches x 10, rations, waterskin, 50 ft. rope
•personal items: shovel, iron pot, common clothes, belt pouch
Equipment
•Darkvision
•4 hr. meditation counts as long rest
•immune to sleep magic
•adv. on initiative
•adv. on attack rolls during 1st round of combat against creatures that have not acted
•adv. on S.T. vs. charmed
•adv. on WIS./INT. checks re. terrain
•+2 to Arcana/History checks re. glass objects
•+2 to Investigation checks where clues include glass
•ignore difficult terrain
•after 1+ hrs. of travel: party ignores difficult terrain; party can't become lost except by magical means; P.P. endures even when engaged in another activity (ex. foraging, navigating, tracking, etc. stealth at a normal pace when alone; find 2x amount of food when foraging; learn exact number of, size(s) of, and how long ago creatures passed through area when tracking them
•Favored Enemy: add +2 to damage rolls for weapon attacks against Beasts; adv. on Survival checks re. tracking Beasts; adv. on INT. checks re. Beasts
•Mask of the Wild: can hide when lightly obscured by natural phenomena (ex. foliage, heavy rain, falling snow, mist, etc.)
•Folk Hero: commoners willing to provide shelter
•Identify Weakness: after 1 min. of study, can deal double damage to a glass object by identifying weak spots
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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