Income | 13 |
Income test | |
0 | |
Accuracy | 2 |
Pistol | |
Communication | 5 |
Etiquette Deception Persuasion Leadership | |
Constitution | 1 |
Dexterity | 1 |
Fighting | 0 |
Intelligence | 1 |
Perception | 4 |
Strength | 1 |
Willpower | 1 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+PER | |
Very Effective: +2 Damage Very Fine: +2 on attack roll Automatic High Capacity (ignore first incident of running out of ammo) |
Initiative | ||
Level | 3 | |
Experience | ||
Fortune | 21 | |
Speed (10+DEX) | 11 | |
Move (Speed) | 11 | |
Run / Charge (Speed x2) | 22 | |
Penalty (to all tests) |
Defense | 11 | |
Toughness | 1 | |
Armor Bonus | 4 | |
Armor Type: Light (Very Effective, Light) | ||
Armor Penalty (to DEX based tests and Speed) | 0 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Affluent | novice |
+2 Income | |
Intrigue | novice |
If you fail a Communication (Deception) roll, you can re-roll it. | |
Pistol Style | expert |
+1 Damage if within 6 metres of target Use Accuracy (Pistol) instead of Dex for Initiative - can use Stunt Points from this roll. | |
Inspire | novice |
Allies get +1 to Willpower rolls if I am visible and awake. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles