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Stormchaser (Caster) in Dungeons & Dragons 5e

Stormchaser (Caster), Ranger

Often travelling the Elemental Planes of Air, or sheering high cliffs, or even voyaging across the great sea, Stormchaser rangers use the powers of the sky to destroy their foes. Many of these rangers are chaotic, free-spirited, and adventurous, seeking challengers to their prowess and skill Using the powers of wind, thunder, and lightning, you strike down your foes with flashy, fast-paced moves that leave the battlefield looking like a natural disaster zone.
Ranger LevelSpells
3rdThunderous Smite
5thLightning Bolt
9thLevitate
13thStorm Sphere
1thControl Winds
Features:
Static Charge

Static Charge

3rd-Level Ranger Feature
You've learned to channel volatile lightning magic into your weapons. Whenever you hit a creature with a melee weapon attack, you build up a single charge of electrical energy called a Static Charge. You may store a number of Static Charges equal to your ranger level If you do not gain a new Static Charge after 1 minute has passed, you lose all Static Charges you've stored.
When you hit a creature with a weapon attack, you can choose to forgo gaining a Static Charge and instead cause a burst of electricity. When you do so, you expend all of your Static Charges and deal ld4 lightning damage for each Static Charge expended this way. A creature that takes this damage must succeed a Constitution saving throw or reduce their speed by 5 feet for each expended Static Charge until the end of that creature's next turn.
Bolt Step

Bolt Step

7th-Level Ranger Feature
you've learned to transmute your body into a bolt of lightning for a brief moment. As a bonus action, you can teleport up to 60 feet to a spot you can see within range. After you do, you can choose to deal lightning damage equal to half your ranger leveL rounded down, to every creature within 5 feet of wherever you teleported away from, or where you teleported to.
You can use this feature a number of times equal to your proficiency bonus and regain all uses whenever you finish a long rest.
Gust Dodge

Gust Dodge

11th-Level Ranger Feature
You've mastered moving like the wind to avoid danger. If you take any damage from an attack or spell except psychic damage, you can use your reaction to transform yourself into a gust of wind When you do so, you gain immunity to the triggering damage and can fly up to 30 feet without provoking opportunity attacks.
Once you use this feature, you cannot use it again until you finish a long rest, or until you use your action to expend a 3rd level spell slot to regain your use of this feature.
Storm Caller

Storm Caller

15th-Level Ranger Feature
You've become a herald of the storms. As long as you are outdoors and there are strong, gale, or storm winds, you have a fly speed of 60 feet.
Additionally, you may cast Control Weather as an action without expending a spell slot. When you cast Control Weather this way, your concentration on the spell cannot be broken unless you choose to end it. Once you do so, you cannot do so again until you finish a long rest.

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