Remove these ads. Join the Worldbuilders Guild
Personal
  • Gallina Tempora

  • Gender: Female
  • Age: 25
  • Origin: Earther
  • Background: Academic
  • Social Class: Middle
  • Profession: Scavenger
Appearance
Drive
  • Achiever
    Ambitions, knowing what you want and going after it.
    Obsession, becoming too focused on your goals and unable to see anything (or anyone) else
    Expertise
Goals
  • * Find out who her real parents are.
    * Explore the outer worlds and find a new discovery.
    * Get revenge on the Pirate Marcus Siddarran.
Equipment
Income7
Income test
0
Pistol (Tranquiliser)
Light Armour (No penalty)
Abilities
Accuracy 3
3 allocated at game start  
Communication 2
0 allocated at game start
+1 at level 2
+1 at level 5

-Communication Foucs: Performing
 
Constitution 2
2 allocated at game start
 
Dexterity 2
2 allocated at game start  
Fighting 0
0 allocated at game start  
Intelligence 5
3 allocated at game start
(+1 from academic)
+1 from Level 3

Intelligence Focus: Engineering
- Expertise: Drive Engines
Intelligence Focus: Technology
Intelligence Focus: Medicine
Intelligence Focus: Science
 
Perception 3
1 allocated at game start
(Academic Benefit +1 Perception)
+1 from Level 4
Perception Focus: Empathy
 
Strength 1
0 allocated at game start
+1 Strength - randomly given by the GM.
 
Willpower 1
1 allocated at game start  
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol
Tranquilizer (if hit target needs to save on a roll of CON TN 13 (CON Tolernace Test or go unconscious). Not effective against armour
Notes
Epsilon - male - weapons systems / guns (average looking) .... (Elric)
Delta - male - pilot & navigation (average looking) not combaty (Del)
Gamma - female - Electonic warfare, sneaky (Gemma)
Wilbur - Middle Manager, autistic

Rogue now called Jake Smith
Galina now called Nadie Nemo
Quentin now called Tino
Bob now called Billy Grecco
Cotyar Gazi
Misc
 Initiative
Level5
Experience0
Fortune32
Speed (10+DEX)12
Move (Speed)12
Run / Charge (Speed x2)24
Penalty (to all tests)
Defense
Defense12
Toughness4
Armor Bonus6
Armor Type: Med Armour (v light, v eff))
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Expertise novice
Expertise in a Focus Expertise in Drive Mechanics
Knowledge novice
Knowledge
Maker novice
Maker
Performance novice
In acting.  
Medic expert
Improvisation novice
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

The statblocks of your ships and vehicles


Created by

Gavken.

System

Expanse RPG

Link/Embed