Income | 7 |
Income test | |
0 | |
Pistol (Tranquiliser) Light Armour (No penalty) |
Accuracy | 3 |
3 allocated at game start | |
Communication | 2 |
0 allocated at game start +1 at level 2 +1 at level 5 -Communication Foucs: Performing | |
Constitution | 2 |
2 allocated at game start | |
Dexterity | 2 |
2 allocated at game start | |
Fighting | 0 |
0 allocated at game start | |
Intelligence | 5 |
3 allocated at game start (+1 from academic) +1 from Level 3 Intelligence Focus: Engineering - Expertise: Drive Engines Intelligence Focus: Technology Intelligence Focus: Medicine Intelligence Focus: Science | |
Perception | 3 |
1 allocated at game start (Academic Benefit +1 Perception) +1 from Level 4 Perception Focus: Empathy | |
Strength | 1 |
0 allocated at game start +1 Strength - randomly given by the GM. | |
Willpower | 1 |
1 allocated at game start |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | ||
Tranquilizer (if hit target needs to save on a roll of CON TN 13 (CON Tolernace Test or go unconscious). Not effective against armour |
Initiative | ||
Level | 5 | |
Experience | 0 | |
Fortune | 32 | |
Speed (10+DEX) | 12 | |
Move (Speed) | 12 | |
Run / Charge (Speed x2) | 24 | |
Penalty (to all tests) |
Defense | 12 | |
Toughness | 4 | |
Armor Bonus | 6 | |
Armor Type: Med Armour (v light, v eff)) | ||
Armor Penalty (to DEX based tests and Speed) | ||
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Expertise | novice |
Expertise in a Focus Expertise in Drive Mechanics | |
Knowledge | novice |
Knowledge | |
Maker | novice |
Maker | |
Performance | novice |
In acting. | |
Medic | expert |
Improvisation | novice |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles
Delta - male - pilot & navigation (average looking) not combaty (Del)
Gamma - female - Electonic warfare, sneaky (Gemma)
Wilbur - Middle Manager, autistic
Rogue now called Jake Smith
Galina now called Nadie Nemo
Quentin now called Tino
Bob now called Billy Grecco
Cotyar Gazi