Time Machine | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Time Machine

9-level Transmutation

Casting Time: 8 hours
Range/Area: 10"
Components: Verbal, Somatic, Material
Materials: Amber worth 1,000gp per 1,000 years of travel carved in the shape of a dragon's heart
Duration: Immediate
This spell instantly transports any number of objects and willing creatures of the magician's choice that ze can see within range through time itself. Any objects targeted must be able to fit entirely inside a 10-foot cube and can’t be held or carried by an unwilling creature.   This spell is able to transport the objects and creatures to any time of zis choice, past or future, within 1,000 years of zis current time. However, the physical locations of the targets remain unchanged.   Hurdling against the natural flow of time is an erratic ordeal. When you cast this spell, roll a d10 and consult the Time Travel table to determine the outcome of the journey through time.   If ze rolls higher than the number rolled on zis previous casting of this spell, ze must reroll it until you get a number that is equal or lower.   Time Travel Table:
d10 Roll Outcome
1 Time Void Core
2-3 Off Target
4-10 On Target
  On Target. The transported objects and creatures appear in the chosen time.   Off Target. The transported objects and creatures appear in a slightly different time than the one chosen. The time off target is 1d10 × 1d10 percent of the amount of time that was to be traveled. For example, if travel 30 years into the future, landed off target, and rolled an 8 and a 5 on the two d10s, then ze would be off by 40%. The DM determines whether you appear in the past or future relative to your destination time by rolling a d2 and designating 1 as past and 2 as future.   Time Void Core. Ze opens a gate into the Core of the Time Void. The transported objects and creatures are sucked through and absorbed by the Time Void itself, immediately making death savings throws. If successful, the target is expelled d4 rounds into the future with 3 levels of exhaustion and having taken 25 force damage. Failure sees the target lost to the Time Void forever, only retrievable as a possible memory in a possible past, present or future.  
At higher levels: When cast using a spell slot above 9th level, the magician can travel an additional 1,000 years per spell slot above 9th.
Available for: Elderday magic - Time Magic

Created by

Holocene Witches.

Statblock Type

Spell

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