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Accelerate

3-level Enchantment

Casting Time: 1 action
Range/Area: 10"
Components: Verbal, Somatic, Material
Materials: Small toy top
Duration: Concentration (maximum 1 minute)
The chronomancer chooses up to three willing creatures within range, which may include zim. Until the end of the spell, the target's movement speed doubles. The target can also take a bonus action on each of its turns. This bonus action can only be used to take the Dash action.   In addition, the creature has advantage on Dexterity saving throws while under the effect of this spell.  
At higher levels: Whencast using a spell slot of 4th level or higher, the chronomancer can affect an additional creature for each slot level above 3rd.
Available for: Elderday magic - Time Magic

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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