Will of the Talon (Dormant) | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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DnD 5e EGW

Will of the Talon (Dormant)

Weapon

Legendary Requires Attunement

A black diamond, sapphire, emerald, ruby, and white diamond carved in the form of dragon heads cover this ostentatious gold war pick.   Dormant. The war pick grants the following benefits in its dormant state:
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • As a bonus action while holding the war pick, you can cause the following effect: each creature of your choice that is within 30 feet of you and is aware of you must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. This property can't be used again until the next dawn.
  • While holding the war pick, you can use your action to exhale destructive energy. Pick a damage type from the Will of the Talon Breath Weapons table. Each creature in the area of the exhalation must make a DC 13 saving throw, the type of which is specified in the table. A creature takes 3d6 damage on a failed save, or half as much damage on a successful one.
  When you use the war pick to unleash a breath weapon of a specific damage type, you can't choose that same damage type again until the next dawn.
Damage Type Area Saving Throw
Acid 5 ft. wide, 30 ft. long line Dexterity
Cold 15 ft. cone Constitution
Fire 15 ft. cone Dexterity
Lightning 5 ft. wide, 30 ft. long line Dexterity
Poison 15 ft. cone Constitution

Type Damage Damage Range
Martial Melee 1d8 + 1 Piercing



Created by

CashLion.

Statblock Type

Item

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