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Introvert's Scattering in Dungeons & Dragons 5e

Introvert's Scattering

8-level Transmutation

Casting Time: 1 action
Range/Area: 60" radius from magician
Components: Verbal, Somatic
Duration: Instant
All creatures within 60" of the magician are randomly dispersed and scattered away from the magician.   A creature that fails a hard disadvantage DC intelligence savings throw is automatically teleported away from the magician. No creature will be teleported to a space that will automatically cause the creature damage (e.g. suspended above an open volcano) but transported to the nearest available surface if they can't fly/swim, or otherwise safe space if they can fly/swim.   A creature is scattered as below.   Angle away compared to the magician on a d8:
  1. 45 degree to the left
  2. 30 degree to the left
  3. 15 degree to the left
  4. 0 degree from the magician
  5. 0 degree from the magician
  6. 15 degree to the right
  7. 30 degree to the right
  8. 45 degree to the right
Distance away from the magician equals:
  • 4x magicians proficiency bonus x d10" horizontally
  • 1x magicians proficiency bonus x d10" vertically (25% up, 50% same, 25% down)
On a successful save a creature is considered grappled until the end of the creature's next turn.  
Available for: Atlantis 12th Iteration

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