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Gnoll

Ability Score Increase +2 CON, +1 STR, -2 WIS
Size Medium
Speed 30'

Your Gnoll character has the following racial traits. Ability Score Increase Your Constitution score increases by 2, your Strength score increases by 1, and your Wisdom score is reduced by 2.   Age Gnolls reach adulthood at age 10 and live about 70 years in civilized conditions - in their warbands on the plains, 30 is old age, but physical aging isn't visible until age 40 or so.   Alignment Gnolls that become player characters are markedly less violent than their wild forebears; they have been exiled from the warband under thread of death for being different in some way. They may still be violent and evil, but they also may have good and even lawful good personalities that are incompatible with the inbred viciousness of the wild. Any alignment is possible.   Size Gnolls are usually close to 7 feet in height and weigh between 280 and 320 pounds, and tend to be a little doughy around the midsection where they store water and fat. Your size is Medium.   Speed Your base walking speed is 30 feet.   Aggressive As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.   Menacing You are proficient in the Intimidation skill.   Tough You have advantage on saves against poison and cannot be harmed by normal disease - though you can carry it.   Infectious Bite As a bonus action you may use a bite attack against a single target, using your strength bonus on the attack and damage. It does 2d4 points of piercing, and if a CON save by the victim at DC of the Gnoll's CON score is failed, the victim suffers the 'poisoned' condition (disad on attacks and ability checks) until cured. Note that this is a disease attack, immunity to disease will render immunity but immunity/resistance to poison does not avoid this condition.   Languages You can speak, read, and write Common and Gnoll.

Languages. Gnoll, Common


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