Number | Ancestor | Bonus |
---|
1 | Anai, the Sly | When you hit with a melee-ranged Combat Maneuver that does not deal damage, it inflicts a Tick of HP damage to the target. |
2 | Asami, the Wise | Your Marked foes take a penalty to Damage Rolls against any targets besides you equal to your Focus Rank. |
3 | Ito, the Insane | Your sword gains the Moody Ability. |
4 | Kano, the Stalwart | Stalwart Bastion affects all adjacent allies. |
5 | Kawami, the Merciless | Once per round, when your sword inflicts an Injury, it gains +1 ATK CS. |
6 | Misaki, the Prescient | Once per Scene, you may trigger this Feature as a Standard Action to allow you and your sword to reroll any 1s you roll until the end of your next turn. They must take the second result, even if it is a 1. |
7 | Tagawa, the Bold | When you or your sword uses a melee-ranged Move, Weapon Move or Struggle Attack, they initiate a Grapple Maneuver on a 17+ which automatically hits. |
8 | Watase, the Poet | Once per Scene, you may trigger Musician Songs and/or Swordsinger Dirges as if they were one Frequency faster than normal (Full becomes Standard, Standard becomes Swift), to a minimum of a Swift Action. |