Great (+4) 4dF+4 | Will | ||||||
Good (+3) 4dF+3 | Shoot | Stealth | |||||
Fair (+2) 4dF+2 | Athletics | Notice | Deceive | ||||
Average (+1) 4dF+1 | Physique | Lore | Provoke | Fight |
1: runes'n'circles + 2 to will when making traps that involve runes if Silvanus spends time to etch runes into it 2: duolweilding when holding guns in each hand Silvanus can make 2 additional attacks 3: dark magic Silvanus can use will as attack modifier