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Tai's Fusion (10th level) in Dungeons & Dragons 5e

Tai's Fusion (10th level)

9-level Necromancy

Ritual - does not require spell slot, takes 10 minutes longer
Range/Area: self
Components: Verbal, Somatic, Material
Materials: Vampire's fang
Duration: Concentration (maximum 10 minutes)
  The magician is temporarily fused with power of the elderday undead Nagai Arch-Necromancer Tai Urqa.   While Tai's fusion is active the magician gains the following:  
  • All ability scores increase to 18 (if not already 18 or higher)
  • Creature type is changed to undead
  • Gain resistance to necrotic and poison damage
  • Gains 3x legendary resistance (if the magician fails a savings throw it can choose to save instead)
  • If the magician has 1hp at the start of zis turn, regenerates 10hp, reduced by the amount of any radiant damage taken between zis turns
  • Misty step; as a bonus action the magician assumes an incorporeal misty form and can move 60" (objects count as difficult terrain)
  • Gains spider climb
  • Can make a bite attack dealing d6 + strength damage + 3d6 necrotic damage, with the target's hit point maximum reducing by the amount of necrotic damage dealt
  • Push; as an action the magician can use the force of its mind to push another creature up to 30" away. The target must make a DC intelligence savings throw or be pushed up to 30" away and knocked prone. If a target is pushed into hard object, it takes d6 bludgeoning damage for each 10" pushed
  • Natural AC improves by 2
  • Radiant damage counts as double damage for the purpose of maintaining concentration
Available for: Nagai Magick

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