Ship Movement Rates in an Atmosphere
What follows is a close adaptation of the original West End Games rules for ship movement within an atmosphere environment. It appears on page 129 of The Star Wars Roleplaying Game Second Edition, published by West End Games in August 1996.
The Shards setting almost never uses this ruleset nowadays; in fact, many of our
Starships articles and related
rules do not list the number from the middle column at all. Races are resolved by roleplay descriptions, supported with piloting rolls (combining the relevant skill with the ship's maneuverability code).
Every once in a while, however, a crew might need to know exactly how far their ship can travel from Planetary Reference Point A to Planetary Reference Point B within a finite time period. The clock is ticking down!
All hyperdrive-capable ships have a
Space Attribute. Only ships that also list an
Atmosphere can travel within the complex pressure environment of an atmosphere.
The fastest way to use this chart would be to look up the starcraft's Space Attribute. Presume the chart is needed because the urgency of the scene has the starcraft traveling at its All-Out maximum speed within atmosphere. The total distance that a fully functional ship can traverse in a single combat phase (five seconds) is the number in the third column, which is four times the number in the second column.
By far, however, this table will see use when the GM wants to emphasize how fast an enemy starfighter is approaching on its strafing run.
Space | Move (Atmosphere) | Maximum Move per phase | Maximum Kilometers per Hour (All-Out Speed) |
---|
1 | 210 | 840 | 600 |
2 | 225 | 900 | 650 |
3 | 260 | 1,040 | 750 |
4 | 280 | 1,120 | 800 |
5 | 295 | 1,180 | 850 |
6 | 330 | 1,320 | 950 |
7 | 350 | 1,400 | 1,000 |
8 | 365 | 1,460 | 1,050 |
9 | 400 | 1,600 | 1,150 |
10 | 415 | 1,660 | 1,200 |
11 | 435 | 1,740 | 1,250 |
12 | 450 | 1,800 | 1,300 |