Race: Pirisqwik | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Race: Pirisqwik

Ability Score Increase +2 Dex, +2 Wis, -2 Con,
Size Medium
Speed 30ft

Age: You are an Itie'lman. You are bound to the world and live forever, but your spirit does not return to the world when you die, as with other western Elves.

Size: You are about 6ft tall. Your size is Medium.

Superior Darkvision: Accustomed to the dim underfoliage of the jungle basins, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.

Sunlight Sensitivity: Your skin is easy to damage, and sunlight harms you. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Elf Weapon Training: You have proficiency with blowguns, pikes, and halberds.

Elf Training: You have proficiency with the Stealth skill and the Perception skill.

Sturdy Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Your sleep is not like that of mortals. When you sleep, you can choose to send your mind into an “Elvish Dream” retaining full consciousness of your surroundings and you needn’t close your eyes. Four hours spent in such dreams acts on you as if you had rested an entire night.

From Buttress Roots to Leafy Crowns, Here is Home: You are resistant to fire damage. The following is applicable only in the tropical jungles of Aran: you know the lay of the land and are comfortable there. You can forage enough food and water for yourself every day, so long as you spend one hour a day to do so.

People of the Earth: You are Pirisqwik: related to those ancient ones who had taken the matter of tree, stone, and air. So long as you are on the continent of Aran, you may try to invoke one of your ancestors. Describe the assistance you seek and roll a percentile dice. If you roll a number equal to or below your character level, your ancestor is summoned. The DM chooses the nature of this intervention. Its effects will be affected by your character's own powers, and the powers of the spirits invoked; you can expect greater spirits to be in hidden and ancient places. The assistance will be mostly in the form of cryptic advice; but in the case of greater spirits, it may come as a torrential force and display of natural power. You may only do this once per long rest.

Princes of Aran: You are Chosen among the Pirisqwik. You are a Prince of Aran. All Persuasion (Charisma) and Intimidation (Charisma) skill checks done towards a diminished Pirisqwik is done so with advantage.

Languages. You can speak, read, and write Common (Kilae), Elvish (Local Dialect: Pirisqwik), and one language of your choice. The Pirisqwik tongue is the far-spread language of the Dark Elves of Aran. It has evolved over the millennia and its usage is mostly among non-Elves, now. It is a stuttering language with many clicks.

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