Torch | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Torch

Weapon

Rare

+ 1 Handaxe     While this axe is filled with kerosene, you can take an action to fire it causing a 15-foot line of fire to burst forward from the end of the barrel. Creatures within the line must make a DC 13 Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much on a successful one. Additionally, the blade of the axe catches fire for 1 minute. Attacks with this weapon deal an additional 1d6 fire damage while the blade is alight. If this weapon is thrown as part of a ranged attack while it is filled with oil, it fires on impact in a direction opposite from where it was thrown. After this weapon has been fired, it is depleted of oil and cannot be fired again until you take 10 minutes to refill it with 5dl of kerosene and reset the firing mechanism.   Note that if the axe is thrown and the enemy it's aimed at dodges attacks rather than blocks the axe will strike the ground behind the target and activate its fire shot. Enemies with armour/heavy hides depend on blocking while ones without dodges. Example: a goblin scout will dodge the axe if the attack is below it's AC while a Purple Wurm will get hit but only take the fire dmg.

Type Damage Damage Range
Simple Melee 1d6 + mod / 3d6 fire/ 1d6 fire Slashing 5 ft. (20/60)



Created by

Athanasia888.

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Item

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