Charakterbogen - Ivren Grauwasser | Generic, Text | Statblocks & Sheets | World Anvil

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Charakterbogen - Ivren Grauwasser

Ivren Grauwasser
Male human rogue 3
N Medium humanoid (human)
Init +10; Senses Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 32 (3d8+14)
Fort +3, Ref +7, Will +0
Defensive Abilities evasion, trap sense +1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20), dagger -1 (1d4+1/19-20) or
. . dagger +7 (1d4+2/19-20) or
. . unarmed strike +6 (1d3+2 nonlethal) or
. . unarmed strike -2 (1d3+1 nonlethal) or
. . dagger +3 (1d4+2/19-20), hand crossbow -2 (1d4/19-20)
Ranged dagger +3 (1d4+2/19-20), dagger -1 (1d4+1/19-20) or
. . dagger +7 (1d4+2/19-20)
Special Attacks sneak attack +2d6
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 8, Cha 10
Base Atk +2; CMB +4; CMD 18
Feats Combat Stamina, Improved Initiative, Weapon Finesse, Weapon Focus (dagger)
Traits athletic, reactionary
Skills Acrobatics +11, Appraise +5, Bluff +6, Climb +3, Diplomacy +5, Disable Device +11, Disguise +5, Escape Artist +10, Intimidate +4, Perception +5, Sense Motive +3, Sleight of Hand +10, Stealth +11, Use Magic Device +8
Languages Elvish (halfling), Trade Tongue
SQ improved initiative, rogue talent (weapon training), trapfinding +1, weapon finesse, weapon focus
Combat Gear potion of cure light wounds, potion of remove sickness, quick runner's shirt[UE], wand of cure light wounds, caltrops; Other Gear leather armor, bladed bolts (20), blunted bolts (20), crossbow bolts (20), dagger, dagger, hand crossbow, cloak of the spy, minor, gloves of use magic device +2, latheraum - fla seth - stufe i, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, potion +2 dex für 1 min. (worth 50 gp), soap, thieves' tools, torch (10), trail rations (5), waterskin, 17 pp, 7 sp, 8 cp
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Tracked Resources
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Bladed bolts - 0/20
Blunted bolts - 0/20
Crossbow bolts - 0/20
Dagger - 0/1
Dagger - 0/1
Harrow Points - 0
Potion of cure light wounds - 0/1
Potion of remove sickness - 0/1
Quick runner's shirt (1/day) - 0/1
Stamina Points - 0/4
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Initiative [Combat Trick] 10 stamina points to use 20 as the rolled result.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.

Created by

Rieliesza.

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Generic, Text

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