EGW
Reality Break
8-level Conjuration
Casting Time: 1 action
Range/Area: 60 ft
Components: V, S, M
Materials: a crystal prism
Duration: Concentration, 1 minute
Attack/Save: Wisdom Save and Various
Damage/Effect: Various
You shatter the barriers between realities and timelines,
thrusting a creature into turmoil and madness. The target
must succeed on a Wisdom saving throw, or it can't
take reactions until the spell ends. The affected target
must also roll a d10 at the start of each of its turns; the
number rolled determines what happens to the target,
as shown on the Reality Break Effects table.
At the end of each of its turns, the affected target can
repeat the Wisdom saving throw, ending the spell on
itself on a success.
Reality Break Effects
d10 |
Effect |
1-2 |
Vision of the Far Realm. The target takes 6d12 psyc
hic damage, and it is stunned until the end of the
turn. |
3-5 |
Rending Rift. The target must make a Dexterity
saving throw, taking 8d12 force damage on a failed
save, or half as much damage on a successful one. |
6-8 |
Wormhole. The target is teleported, along with
everything it is wearing and carrying, up to 30 feet
to an unoccupied space of your choice that you can
see. The target also takes 10d12 force damage and is
knocked prone. |
9-10 |
Chill of the Dark Void. The target takes 10d12 cold
damage, and it is blinded until the end of the turn. |