Tillisia (WWN) | Worlds Without Number Character Sheet | Worlds Without Number | Statblocks & Sheets | World Anvil

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Worlds Without Number
NameTillisia (WWN)
HomelandThe Dirtfields
OccupationHealer
Race/SpeciesHuman
GoalGetting all the things!
DescriptionSome kind of a witch.
BackgroundCourtesan
Background Details
ClassExpert
Partial Class
Class BenefitsClass Ability: Masterful Expertise - Once per scene, the Expert may reroll any non-combat skill check as an Instant action. This allows the Expert to make a roll and then immediately use this ability if the resulting total isn’t good enough to succeed. In cases where it matters, the better of the two rolls may be used.

Class Ability: Quick Learner - When you advance a character level, you gain an extra skill point which may only be spent on gaining or improving non-combat skills or raising attributes. You may save this point to spend later if you wish.
Level2 XP4
Attributes
STR DEX CON INT WIS CHA
8 10 11 18 11 14
Modifier
+0 +0 +0 +2 +0 +1

HP CURR HP MAX Syst. Strain
5 5 0

Attack
AB MAB RAB IniB
+0 +0 +0 +0
Saving Throws
PHYS EVADE MENT LUCK
14 12 13 14
Skills
Skill Points: 0
Skill Lvl
Connect0
Convince0
Notice0
Perform0
Your Custom Skill1
Skills (unlearned)
Skill Lvl
Administer-1
Convince-1
Craft-1
Exert-1
Heal-1
Know-1
Lead-1
Pray-1
Punch-1
Ride-1
Sail-1
Shoot-1
Sneak-1
Stab-1
Survive-1
Trade-1
Work-1
Foci
AlertLvl1
You are keenly aware of your surroundings and virtually impossible to take unaware.

Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.

Level 2: You always act first in a combat round unless someone else involved is also this Alert.
Diplomatic GraceLvl0
Your skill at personal negotiations is enormous and uncanny. Some might even think it supernatural in nature.

Level 1: Gain Convince as a bonus skill. You speak all the languages common to your region of the world and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy.

Level 2: Once per day, silently consecrate a bargain; the target must make a Mental save to break the deal unless their life or something they love as much is imperiled by it. Most NPCs won’t even try to
break it. The deal must be for something specific and time-limited, and not an open-ended bargain.
ImpostorLvl0
You are exceedingly skilled at presenting yourself as something you are not, including disguises, voice mimicry, and lightning-fast wardrobe changes. Some impostors rely on the acting skills of Perform, while others lean more to the nefarious tricks of Sneak.

Level 1: Gain Perform or Sneak as a bonus skill. Once per scene, reroll any failed skill check or saving throw related to maintaining an imposture or disguise. Create one false identity of no great social importance; you can flawlessly pretend to be that person, such that only extremely persuasive proof can connect you with it. You can change this identity with a week’s worth of effort in building a new one.

Level 2: You can alter your clothing and armor such that a single Main Action lets you swap between any of three chosen appearances. In addition to your original false identity, you can establish a new false identity in each city or significant community you spend at least a day in.
Weapons
RDY Weapon Dmg Rng/Spec/Shk # ENC
Light Spear near 1
Hit +0 Mods Shock 2 / AC 13
Dagger near 1
Hit +0 Mods Shock 1 / AC 15
Armor
RDY Armor AC ENC
Cloth Dress 10 0
Mods
Large Shield 14 1
Mods
Belongings
120 gp, 5 sp, 12 cp
RDY Gear ENC
Backpack 1
Torches (2) 2
Torch 1
Total items of max 4 (add +2/+4 with slowdown) 2
Total Encumbrance of max 8 (add +4/+8 with slowdown) 5
Stored Items
Big locked chest.
Allies and Enemies
Ally 1
Foe 1
Projects
Renown: 1

Project 1
Project 2
Project 3
Current Goals
Goal XP
Goal 11
Goal 22
Goal 33
Languages
Common
Magical Arts
Current Effort: 1
Max Effort: 2

Whatever goes here.
High Magic
Spells cast: 3

Apprehending the Arcane Form: See magic for 15 minutes per level, while also seeing in the dark
The Long Amber Moment: Put a willing creature into temporary invulnerable stasis

 
Notes
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Created by

Tillerz.

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