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Reagent Research in Dungeons & Dragons 5e

Reagent Research - 12250 AXP

TIER FOUR FEATURE: Reagent Research

    • AXP: 12250
    • Grants Access To: None

Your knowledge of how chemicals and elements react has become so advanced that you can easily determine the nature of most substances. Additionally, you have begun to experiment to craft your own variations of common Essences.

Reagent Kit

When you take this feature you may acquire a Reagent Kit for free from a merchant, or spend three long rests crafting one. This kit of alchemical reagants is used to test the properties of items and objects.

It includes three spoons, lead, silver, and aluminum, and nine glass vials; two are empty, the other seven are filled with Purple Flan (a living slime not dissimilar to slime molds and ochre jelly), gold dust, iron dust, granite dust, decaying uranium, acid, and ammonia.

If you have proficiency with an Alchemy, you can use an action, to pour a portion of a vial (each having enough for five doses, which can be purchased at most settlements) on a targeted item to determine its properties.

  • Purple Flan reacts to magical items, seeming to boil when touching a non-cursed one but withering away upon touching a cursed one. It will consume small amounts of potion and be subject to its effects.

  • Decaying Uranium reacts to radiation generally, being attracted to already decaying elements and radioactive material.

  • Gold dust is unreactive in general and is generally used to detect the presence of technomancy effects, as it will only corrode in their presence.

  • Iron Dust reacts to technomancy, seeming to magnetize when touching a non-technical object but vibrating away upon touching any technomancy.

  • Mummy Dust evaporates into smoke when exposed to positive energy, and seems to grow upon exposure to negative energy.

  • Granite Dust is attracted to oil and wet surfaces and can be used to dust for fingerprints or detect moisture.

  • Acid and Ammonia are used to test the general pH of materials. And can be used to accurately determine the nature of any unknown chemicals, elements, potions, elixirs, or bombs.

"I can't believe it's not Butter"

When crafting Essences, Potions, Elixirs, and Bombs that use a Common or Uncommon ingredient you may replace any one ingredient with another. This does not have any adverse effect on the item but it does increase the Risk DC by +1 for Common ingredients and +2 for Uncommon ingredients.


 

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