Bomb Special
Ingredients: 2x ACID II + INCINDIARY + 1x Noble Gas
Risk DC: 17
Recommended Tier: 6
Effect:
This powerful eplosive expels a beam of acid in a 15ft line from the explosive. The bomb can be thrown or held as it is triggered. It can also be rigged as a part of a trap. Any targets in the beams path must make a Dexterity saving throw. On a failure they take 4d10 acid damage. Additionally if the target is wearing armor or weilding a shield their equiptment takes a -3 penalty to AC permenantly. A second hit to the armor or shield destroys the equiptment completely. If the attack lands on an unarmored target, it will deal an extra 1d10 acid damage.
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