Rosa Gladius | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Rosa Gladius

Weapon

Legendary Cleric Requires Attunement

This legendary blade of the Crimson god works on a charge system based on Cleric level. The number of maximum charges is equal to half of the cleric's level(rounded down). It regains one charge when it kills an enemy, either with normal weapon damage or with an effect, or when you finish a short rest. It also acts as a spell casting focus for clerics dedicated to the Crimson god.   Ensnaring Strike(1 charge) you pray a small hymn of battle to the Crimson god causing the weapon to sprout vicious vines that ensnare the foe when they hit. As an action you strike with the red blade, and if you hit the target must succeed a Strength saving throw or be restrained(their speed becomes zero, attack rolls against the creature have advantage, the creatures own attacks have disadvantage, and the creature has disadvantage on Dexterity saves) and while restrained the target takes 1D6 damage when they are first restrained and at the start of their turns.(This ability is different from the spell ensnaring strike as it does not last a full minute, but it does not require concentration and it deals slightly more upfront damage)   Spike Growth(2 charges) you plant the blade in the earth and say a prayer of growth and renewal and choose a point with. The very earth within 20ft around that point is infested with the rose vines, when a creature walks on that terrain vicious spikes emerge causing the terrain to become difficult terrain and when a creature moves through this terrain they take 2D4 piercing damage. to see that such terrain is dangerous before entering it a target must succeed a Perception check against your spell DC. This effect will remain for 1 minute, or until the Rosa Gladius is removed from the earth. This does not require concentration.   Life Steal(3 charges) in an hour of dire need you request the power of the Crimson god, and for a brief moment he enchants your blade with his cursed light. As an action you strike with the cursed crimson light dealing an additional 3D6 Necrotic Damage and regain half the damage dealt by that light as HP.

A thin red blade that end in a small point entwined in rose thorns and with a silver hilt that looks like a finely crafted rose flower.

Type Damage Damage Range
Martial Melee 1D8 Piercing 5 ft

Cost: Priceless to a priest of the Crimson god, or 3000 gold to a collector
Weight: 1 lb


Created by

Gman101.

Statblock Type

Item

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