Marauder | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Marauder - 16550 AXP

TIER FOUR FEATURE: Marauder

    • AXP: 16550
    • Pre-Requisites: Cannot have a Good or Lawful alignment
    • Grants Access To: None

Described as the most vicious and merciless of bandits, Marauders are out for blood just as much as they are for gold, and no life is worth sparing in their eyes. You gain the following abilities;

Blood is Money

There is not difference between a life and a coin to you. Upon taking damage, you may spend one Wealth to reduce reduce the damage taken equal to 4 times the amount of wealth spent.

Onslaught

Your cruelty knows no bounds. When you make an Attack against a creature, you may begin an Onslaught. For every successful Attack, you may make an additional Attack. The amount of attacks you perform may not exceed half of your Tier, rounded down, and you may this feature a number of times equal to your Constitution modifier (minimum once). You may not begin an Onslaught if you choose to make an additional attack instead, and you may not take any additional actions. You regain uses after a long rest.

Strike Fear

Not only are you a force to be reckoned with, but a force to be feared as well. Upon receiving damage from a creature within your reach, you can use your reaction to make a single attack against that creature. You deal an additional 1d12 damage and the target must make a Wisdom saving throw against a DC equal 10 + your proficiency bonus + your Strength modifier. On a failure, the target is frightened of you for 1 minute. On a success, the creature cannot be affected by this for 1 hour. The creature can repeat the saving throw at the end of each of its turns.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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