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Rafin

airship

Adventuring Gear (Heavy)

Legendary Requires Attunement

This item looks like a cube made of nothing but hard wood that glistens in the sun. As an action you can will this cube into existence to create a Gran ship capable of flight. the functionality of the ship can be used by anyone holding onto the chaos gem located in the command deck. if one were to attune to this vessel it will give them priority reign of the ship giving them access to be able to command it at will along allowing them to use their proficiency bonus to any check that is required. if someone who already has proficiency to this vehicle gains this bonus they instead gain expertise in this field instead.   if the airship where to be destroyed it instead reverts back into its cube form ejecting all passengers out no matter where it is located at the time. the ship then cannot be used again for 24 hours for it needs to restore its self to its original state.         Airship Gargantuan vehicle (80 ft. by 20 ft.) Creature Capacity 20 crew, 10 passengers Cargo Capacity 1 ton Travel Pace 79.2 ft (round) 9 miles per hour (216 miles per day) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 12 (+1) 0 0 0 Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hull Armor Class 13 Hit Points 300 Control: Helm Armor Class 16 Hit Points 50 Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the airship can’t turn. Movement: chaos Engine Armor Class 18 Hit Points 100;– 20 ft. speed per 25 damage taken Locomotion chaos power, speed 80 ft. If the engine is destroyed, the ship immediately crashes. Weapons: cannon(1) Armor Class 15 Hit Points 50 each Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) bludgeoning damage. Actions On its turn, the airship can use its helm to move using its chaos engine. It can also fire its canon.


Weight: 60(unopen)


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