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Switch Personality in Dungeons & Dragons 5e

Switch Personality

9-level Telepathic

The target must have a Open Mind to the telepath.
PSP Cost 13
Time to Invoke: 1 action
Range: touch
duration: permanant
Some psionicists can literally put themselves in another man's (or woman's) shoes. This science allows the psionicist to switch his own mind with someone else. In effect, they exchange bodies. The other person's mind inhabits the psionicist's body, while the psionicist's mind inhabits his subject's body. The switch is permanent, and lasts until the psionicist uses this power to reverse it. Each character gains the other's physical attributes. However, both minds retain all their own knowledge and knowledge-based abilities. For example, a telepath who switches minds with a 10th level fighter gains a body with that fighter's hit points and physical attributes (Strength, Constitution, and Dexterity). However, he retains his own modifiers, skills, proficiencies, and so forth. The psionicist does not lose his psionic powers.   Each participants must be willing. Still, a psionic attack check with advantage is required from the psionicist to see if he succeeds in the complicated switch.   The switch takes a turn to complete, and the process is quite traumatic. At the end of the turn, both characters must make Constitution saving throws using their new Constitution scores. A character who fails this roll lapses into a coma for 1-100 hours.   Bodies that have undergone a personality switch tend to degenerate. Both characters must make a Constitution saving throw every day. If a check fails, the character gains one level of Exhaustion. This loss is temporary, but it does not reverse itself until the personalities are restored to their proper bodies. At that point, both bodies recover at the normal rate.

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