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Psionic Vamperism in Dungeons & Dragons 5e

Psionic Vamperism

8-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 11
Time to Invoke: 1 action
Range: 60 feet
duration: Concentration, up to 1 minute
Perceivable Actions: Observable (O) Psychic (P)
Psionic vampirism is the much-feared ability to steal another's psionic strength in order to replenish the psionicist's own. Although it resembles psychic drain, psionic vampirism is different in three important ways: first, PSPs are directly drained; secondly, the victim need not be asleep; and third, the victim need not be humanoid. it only has to have a PSP score. Psionic vampirism is a very painful process, but is not debilitating as psychic drain can be.   Once he has contact to the victim's mind, he can begin draining PSPs. The victum makes a saving throw the amount they fail by determines the amount of draining.
Saving Throw failed by ammount Rate of Drain
0-3 2 PSPs/Round
4-7 3 PSPs/Round
8-11 4 PSPs/Round
12-15 5 PSPs/Round
16+ 6 PSPs/Round
The target takes 1d6 psychic damage per PSP drained. This power is unpleasant in the extreme and the victim will most certainly want to fight back. Since the power only works against creatures with a PSP score (psionicists, wild talents, or psionic monsters), the victim is probably not helpless and may know a psionic defense to prevent the necessary contact. Psionic strength drained by this power returns normally, just as if the victim had expended those points itself. If a creature is drained to 0 PSPs by psionic vampirism, he must make a Constitution saving throw or fall unconscious for 2d6 minutes. Draining a victim of mental energy is usually an evil act, and psionicists who make extensive use of this power will find their alignments gradually twisting toward evil.

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