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Post-Hypnotic Suggestion in Dungeons & Dragons 5e

Post-Hypnotic Suggestion

4-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 6
Time to Invoke: 1 action
Range: Contact
duration: special
Perceivable Actions: Psychic (P)
The psionicist plants a suggestion of some reasonable course of action in the creature's subconscious, along with the situation that will trigger this action. You suggest a course of activity (limited to a sentence or two) and influence a creature you have contact with. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the power.   The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for up to 8 hours. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do.   You also specify the conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets.

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