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Inflict Pain

1-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 2
Time to Invoke: 1 action
Range: 60 feet
duration: Concentration, up to 1 minute
Perceivable Actions: Psychic (P)
This power is a particularly nasty form of torture, although no actual harm is inflicted on the target and the power leaves no physical scars or marks. Only evil characters generally learn this power freely; others can find their alignments twisting toward evil if they learn and use inflict pain.   If the target is an NPC who is being questioned, he receives a Constitution saving throw to withstand the agony. If he fails the save, he begs for mercy and answers questions as the DM sees fit.   If the user employs this power in combat, the target still gets the Constitution saving throw. Success means he grits his teeth and keeps on fighting. Failure means the pain imposes disadvantage to his attack rolls that round or disrupts and ruins the ability to spellcasting or concentrate on existing spells or powers.   The creature can attempt to resist, but only at the risk of making its agony even worse. Each creature affected by the power can choose whether to make a Constitution saving throw to try to resist the power’s effect at the end of each of its turns, ending the effect on itself with a success. However, if the creature fails the saving throw, it takes 2d6 psychic damage. A creature that fails this saving throw four times in a row is incapacitated with pain, in addition to the power's other effects.

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