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ESP

2-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 3
Time to Invoke: 1 action
Range: self
duration: Concentration, up to 1 minute
Perceivable Actions: Psychic (P)
Extrasensory perception (ESP) allows the user to read someone else’s mind. The user can only perceive surface or active thoughts. He can’t use ESP to explore a target’s memories or delve into his subconscious.   For the duration, you can read the thoughts of certain creatures. When you activate this power and as your action on each turn until the power ends, you can focus your mind you have contact with. If the creature you choose has an Intelligence of 4 or lower or doesn't speak any language, the creature is unaffected.   You initially learn the surface thoughts of the creature What is most on its mind in that moment. You can do this without detection.   As an action, you can either shift your attention to another creature's thoughts or attempt to probe into the same creature's mind.   Probe. The target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). Either way, the target knows that you are probing into its mind.   Questions directed at the target creature naturally shape the course of its thoughts, so this power is particularly effective as part of an interrogation.

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