The Soul Disciplines (Subtle) | Generic, Text | Statblocks & Sheets | World Anvil

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The Soul Disciplines (Subtle)

This is a set of 10 separate aspects that each relate to a different stat or attribute. In a way their effect is more passive than a normal aspect, and they function more like traits, but they count against your maximum aspect total. Each one permanently open-ends a stat or attribute and all the skills rooted in that stat. In some cases, because not all stats get an equal amount of roots, there's an extra effect too, to help compensate. And one of them adds +2 to your mortal wound instead. They are as follows:
 

[description]. Permanently open-ends SPEED and all Speed-rooted skills—which pretty-much only includes Stealthy, Climbing, and Dance—but this is an incredibly useful discipline for a warrior, because Speed is tested all the time in combat.

 

[description]. Permanently open-ends FORTE and all Forte-rooted skills—which literally only includes Drinking—so, to compensate, you may also add +1 to your MW calculation. But this is a very useful for a Kindred nonetheless, because Breath can Tax your Forte on failed tests.

 

[description]. Permanently open-ends AGILITY and all Agility-rooted skills: Including Sleight of Hand, Etching, Sewing, and many weapon skills.

 

[description]. Permanently open-ends POWER and all Power-rooted skills—which pretty-much only includes Brawling and Ditch-digging—but remember that Power can also be used in Fights to grapple, or against materials to break down walls or to perform other feats of strength.

 

[description]. Permanently open-ends WILL and all Will-rooted skills: Including Animal Husbandry, Bureaucracy, Poetry, and most social skills.

 

You see fast moving objects in detail. You can follow a specific card as it’s shuffled in a deck, read a road sign as you gallop past on a horse, see the precise path of a projectile and where it lands, and so on. All of your senses and wits are heightened to the n-th degree. Permanently open-ends the PERCEPTION stat and all Perception-rooted skills—which includes Appraisal, Engineering, Doctrine, Observation, all wises, and most academic skills!


Important Note: For skills rooted in two stats, you must take both of the pertinent disciplines. For example, to permanently open-end Hunting (Per/Agi), you must take the Discipline of Finesse and the Discipline of Wits. And remember that each discipline is also an aspect, and thus counts against your maximum limit.

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Seraaron.

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