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Psion Quirks

Eccentric Minds In order to maintain the strict discipline and intense self-knowledge needed to tap into their power, Psions develop a variety of practices to keep their focus sharp.
These practices are reJlected in taboos and quirks, strange little behaviors that govern a Psion’s actions. These quirks are oaths or behavioral tics that help keep Psions in the proper frame of mind while maintaining perfect control over their minds and bodies.
While these taboos are harmless, they help cast Psions as outsiders. Few feel accepted by society, and fewer still care to become integrated with it. To Psions, the life of the mind is where they feel most at home.   Selecting Quirks To add some texture to your Psion, consider the quirks your character has acquired. These behaviors have no game effect, but your character might become irritated or upset if forced to break them. They’re a great roleplaying tool to add character to the game. You can roll on or pick from the table below, or create your own quirks. Aim to create two quirks, to give them more of a chance to come into play. Finally, consider why your character chose these behaviors. What do they say about your character’s personality or background? Are they based on a speciJic incident or a belief?
Roll the Dice
1You never cut your hair.
2You refuse to wear clothing of a specific color.
3You never say your name.
4You never wear footwear.
5You always wear a mask.
6You dye your hair bright blue or green.
7You pick a new name each day.
8You never immerse yourself in water.
9You sleep on bare earth.
10You never consume alcohol.
11You wear a veil to conceal your face.
12You always wear a specific piece of clothing.
13You refuse to light fires.
14You refuse to write things down, instead using pictograms.
15You never sit on a chair, preferring to stand or sit on the floor.
16You never answer to any name but your own.
17You write down the name of each creature you slay, and name ones that are unnamed.
18You consume only water and raw vegetables.
19You spend any money you earn within 1 week of gaining it.
20You often speak to any imaginary companion, and act only with its blessing.

Created by

Raven Gladstone.

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