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Deep Stalker (caster) in Dungeons & Dragons 5e

Deep Stalker (caster), Ranger

Adventurers descending into the depths on desperate quests or in response to the promise of vast riches quickly come face to face with the evil that festers beneath the earth. Though many such characters are only too happy to escape back to the surface world again, rangers with the Deep Stalker archetype welcome each foray into the world below, striving to uncover and defeat the threats of the Underdark before those threats can reach the surface. Many Deep Stalkers are elves, as those folk know all too well the threat posed by the drow. Deep Stalkers scout for new passages into the Underdark, carefully mapping them and working to ensure they remain watched at all times. They venture into the depths on long, dangerous patrols, disappearing for months at a time. Many of them never return. Deep Stalkers are masters in navigating the Underdark, and their combat tactics focus on ambush, surprise, and stealth. They fight alone or in small groups in hostile territory, relying on clever tactics to carry the day.
Ranger LevelSpells
3rdDisguise Self, Hunter's Mark
5thPass Without Trace, Rope Trick
9thGlyph of Warding, Meld into Stone
13thFreedom of Movement, Greater Invisibility
17thPasswall, Swift Attack
Features:
Hell's Vision

Hell's Vision

3rd-Level Ranger Feature
At 3rd level, you can see normally in darkness, both magical and non-magical darkness, to a distance of 60 feet.
Underdark Scout

Underdark Scout

3rd-Level Ranger Feature
At 3rd level, you master the art of the ambush. On your first turn during combat, you gain a +10 bonus to your speed, and if you take the Attack action, you can make one additional attack.   You deal an extra 2d6 damage to one creature you hit with a weapon attack once per turn if you have advantage on the attack roll. The attack must use a finesse, light, versatile, or ranged weapon. You don't need advantage if you don't have disadvantage on the attack roll and
  • The target is incapacitated.
  • No friendly creature is within 10 feet of the target.
  • No creature other than you is within 5 feet of your target
In addition, any hit you score against a creature that is surprised is a critical hit.
Defensive Tactics

Defensive Tactics

7th-Level Ranger Feature
Beginning at 7th level, you gain one of the following features of your choice.   Escape the Horde: Opportunity attacks against you are made with disadvantage.   Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Stalker's Flurry

Stalker's Flurry

11th-Level Ranger Feature
At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
Stalker's Dodge

Stalker's Dodge

15th-Level Ranger Feature
Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you, you can use your reaction to halve the attack's damage against you.

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