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Kratan Elusia

Succubus Race
Lokavex - gift of the elves Origin
Warlock/cleric 3/4 Class & Level
Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 12
+1
constitution 14
+2
intelligence 12
+1
wisdom 16
+3
charisma 18
+4
Total Hit Dice
Hit Die
1d1d8+2+2
+2 proficiency bonus
+0 Strength
+1 Dexterity
+2 Constitution
+1 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+5 Animal Handling
+3 Arcana
+0 Athletics
+6 Deception
+1 History
+3 Insight
+4 Intimidation
+3 Investigation
+3 Martial
+3 Medicine
+3 Nature
+3 Perception
+4 Performance
+6 Persuasion
+1 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots

Armor Class
57
Hit Points
+0
Initiative
30ft/30ft fly
Speed
Attacks
Skill Prof – Nature
Skill Prof – Animal Handling skill & Herbalism Kit
deception & persuasion
Investigation & Arcana - warlock
Proficiences
Cantrips-Guidance, spare the dying, tolld the dead, eldritch blast, mind sliver, poison spray
Level 1-Hex, Hellish Rebuke (Cleric subclass), Cure wounds, inflict wounds, Faerie fire
level 2 - hold person, lesser restoration, spiritual weapon

Spellcasting
The good option
Stat Array
Gift of The Elves
You gain a druid cantrip & a 1st level druid spell of your choice, it can use WIS/CHA/INT. The 1st level spell can only be cast once per long rest.

Charming Gaze: You look at a creature within 30ft of you, they must make a wis save against your spell save dc. If you do not have a spell save DC choose Cha, Wis, or int to use. If the creature fails it, they are charmed for the next 24 hours and must make another wis save every hour or when they take damage. On a successful save, the user of this feature takes 2d6 psychic damage upon being physically rejected by them. The DC to break from the charm is raised by 2 if you have had intercourse with them or any sort of physical pleasure. You can only use this feature equal to your prof mod, and this uses concentration.

Lustful Knowledge: You know all the physical traits of the creature you have charmed including stats, abilities, and hp. You also gain knowledge on how to pleasure the charmed creature, finally you are able to know the location of the charmed creature even if they are not on this plane and speak to them through a telepathic connection.

Lewd Mind: You gain prof with deception & persuasion skill.

Cursed Body: You do not need to eat, sleep, or drink, instead you need eat the body fluids of another creature or have intercourse every 13 hours.

Great old one warlock
Awakened Mind PHB p109[–]
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Pact of the Blade

Agonizing blast, Improved pact weapon - invocations
Hells cleric- 1st Level Feature

Hell's Contract
You may form a contract with people by summoning a magical contract, this cannot be destroyed unless both parties will it to do so. You can only sustain contracts equal to your WIS mod.
When you make a contract you can make the following choices with it:-

Contract of life
You double a person's life span and they cannot be magically aged.
Contract of magic
You may give a single spell slot equal to half your level (rounded down) to another creature.
Contract of Binding
The contract maker and the signer cannot lie or break the contract in anyway and must do as the contract says. If it is an impossible request, the contract will shatter. If someone goes against the contract they must make a CON save against the highest DC between the signers/contract maker.
Hell's Return
You may expend one of your contracts to heal yourself or an ally by 1d10+spellcasting mod. You may also expend a contract to restore a spell slot of your choice that is of a level half your level (rounded down) or lower. 2nd Level Channel Divinity
You must choose 1 of the following 13 channel divinities and cannot change it unless you speak to your demon lord and have them agree to break your bond.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

HoneyFire33.

Statblock Type

Verum Character Sheet

Link/Embed