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Overwhelm - 5800 AXP

TIER TWO FEATURE: Overwhelm

Your Host may insert code into an enemy's mind, overwhelming their cognitive function. Similar to how you infected your Thrall this code fundamentally changes the target but you do not gain control or influence over them. As an action, your Host makes an Unarmed strike against a target. On a hit, you may inject code into the target's mind instead of doing damage. The target takes 1d12 + 6 psychic damage. At the beginning of each of the target's turns, they must make a DC 14 Constitution saving throw or take an additional 1d12 + 6 damage and take the Confused condition. The effect ends on success, and the target becomes immune to this effect for 24 hours.

If the target takes half their hit points in damage from this feature they take the Psychological Damage major injury and their brain begins to hemorrhage.


 

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