When you choose this feature, you learn two new combat styles:
You may use manuvers from this combat style a number of times per short or long rest equal to your Dexterity modifier.
Ambush
You can spend one use of this feature to take the Hide action as a free action. You can hide even when in plain sight if you are in dim light or darkness. The first attack you make after hidden deals additional 2d6 damage on a hit.
Detect
You can spend one use as a bonus action to detect the presence of any hostile creature unseen, invisible or disguised within 60 feet, until the end of your next turn.
Blind
When you hit a creature with an attack, you can force that creature to make a Constitution saving throw. On a failed save the target is blinded until the end of your next turn.
You may use manuvers from this combat style a number of times per short or long rest equal to your Strength modifier.
You can spend one use of this feature when you hit a creature with an attack to use your Hunter's Sense feature without taking an action.
Heightened Reflexes
You can spend one use of this feature to take a second reaction if you have already taken one. You can't use this more than once in each round.
Vital Strike
You can use your bonus action and spend one use of this feature to try to open a wound, weakening the monster's defenses. If you hit, the target make a Constitution saving throw. On a failed save, that creature has vulnerability against the damage type of your attack until the end of your next turn.