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Delus "Del" Demarco in Stars without Number

Stars Without Number Revised
NameDelus "Del" Demarco
ClassAdventurer
PartialBlood Priest/Expert
SpeciesHuman GenderMale
Employer
Homeworld
Background
Level1 XP
Attributes
STR DEX CON INT WIS CHA
10 14 8 11 11 15
Modifier
0 +1 0 0 0 +1

Systen Strain Perm. HP MAX HP CURR
0 6 6

AB / Saving Throws
AB PHYS EVADE MENT
+0 15 15 14
Weapons
RDY Weapon Dmg Range/Shock #
Small Bow 50-300
Mods AB +
Short Sword
Mods AB +
Armor
RDY Armor AC
Armor of God 16
Mods
Cybernetics / Innate Abilities
Equipment

56 (owed: )

RDY Gear ENC
Skills
Skill Points:
Skill Lvl
Lead0
Sneak0
Talk0
Pray1
Skills (unlearned)
Skill Lvl
Administer-1
Connect-1
Exert-1
Fix-1
Heal-1
Know-1
Notice-1
Perform-1
Pilot-1
Plot-1
Program-1
Punch-1
Shoot-1
Stab-1
Survive-1
Trade-1
Work-1
Biopsionics-1
Metapsionics-1
Precognition-1
Telekinesis-1
Telepathy-1
Teleportation-1
Foci
PolymathLvl1
Level 1: Gain any one bonus skill. You treat all non-com bat skills as if they were at least level-0 for purposes of skill checks, even if you lack them entirely
NullifierLvl1
Something about your hero interferes with easy use of magic on them. It may be a strangely powerful birth blessing, a particular supernatural bloodline, or simple occult incompatibility. This Focus cannot be taken by Mages or Partial Mages.
Level 1: You and all allies within twenty feet gain a +2 bonus to all saving throws against magical effects. As an On Turn action, you can feel the presence or use of magic within twenty feet of you, though you can’t discern details about it or the specific source. The first failed saving throw against a magical effect you suffer in a day is turned into a success.
Psionic Disciplines
Effort: 1, max: 2
Merciful HealingLvl
Commit Effort for the day as a Main Action and touch a target within melee range. The target receives 1d6+2 points of magical healing. If done in combat or used to revive a Mortally Wounded subject, the rushed haste of the healing adds 1 System Strain to the target, but no System Strain is added if it is applied outside of combat. At fourth level the healing done increases to 2d6+4 and at eighth level it becomes 4d6+8.
Armor of GodLvl
Commit Effort as an On Turn action. While the Effort remains Committed, you have a natural Armor Class of 15 plus half your level, rounded down. This AC can be modified by shields or your Dexterity modifier, but not by other worn armor.
Current Goals
Goal XP
Notes

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