Bomb Throwable
Ingredients: NOBLE I + 2x Sulfur
Risk DC: 12
Recommended Tier: 3
Effect:
Sulfuric Vapor can be thrown as an improvised weapon. After impact the bomb emits a yellowish, acrid smelling vapor in a 10 ft. radius that lingers for 30 Seconds. Every creature that starts its turn within this area must succeed a Constitution Saving Throw against your Chemist save DC or have disadvantage on attack rolls for their next turn. Additionally, the acrid smell lingers on their clothes and equipment for 24 hours, giving them disadvantage on Stealth checks for the duration.