Elixir Applicable to Weapon, Ingestible
Ingredients: 2x POISON + 2x Charcoal
Risk DC: 14
Recommended Tier: 6
Effect:
Toxic Concoction II may be drunk, administered or applied to a weapon or a single piece of ammunition. If a weapon is treated with the poison and hits a creature that creature gains the poisoned condition and takes 1d8+INT poison damage. While under the poisoned condition the creature can make a Constitution Saving Throw at the start of it's turn against your Chemist Save DC to end this condition on success. If the creature fails, it takes 1d8+INT poison damage. The Toxic Concoction II may be improved when choosing the School of the Venomist. After application to a weapon Toxic Concoction II loses it's potentcy after 30 minutes.
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