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Elemental Weapon in Dungeons & Dragons 5e

Elemental Weapon

Chemist Conjuration program

Base Stamina Cost: 1

Casting Time: 1 action

Range: Self

Duration: Instantaneous (Permanent until Dispelled)

You create an archaic weapon out of a chosen element that takes the shape of any weapon you are proficient in. You use your Intelligence modifier instead of Strength or Dexterity for attack rolls and damage. Ranged weapons made this way, ignore the reloading and ammunition properties. The type of damage done is determined by the element used. Add an additional 1d6 to the base damage of the weapon at 5th tier, 2d6 at 7th tier, and 3d6 at 9th tier. (A Weapon made this way may be broken, and therefore dispelled, by the Mold Earth program.)


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