School of Incendiary Chemistry | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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School of Incendiary Chemistry - 6000 AXP

TIER THREE FEATURE: School of Incendiary Chemistry

Often having a very "shotgun" approach to solving problems, incendiaries are chemists who are primarily concerned with fire, vapors, and crafting explosions. Some of them may have had their origins in working with munitions for a military group. Or maybe they lived in a fuming bog, somehow charmed by the idea of selling refined gases and other chemicals. Or they might have helped out with making fireworks for an entertainment group.

This feature is a prerequisite for features in the Incindiary Feature Tree.

When you take this feature you gain profiency in Tinker's Tools. Also you gain proficiency in Slieght of Hand, if you already have proficiency double your proficiency bonus, if it is already doubled, triple it.

Additionally, you learn the following recipes:

Burning Wall

Bomb Throwable

Ingredients: 2x INCINDIARY + 3x Gasoline

Risk DC: 18

Recommended Tier: 5

Effect:

On impact this bomb creates a wall of fire on a solid surface. The wall is up to 60 feet long, 20 feet high, and 1 foot thick. The wall is opaque and lasts for 1 1d6 x 10 seconds. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by you when you throw the bomb, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

Gas Bomb

Bomb Throwable

Ingredients: INCINDIARY + 2x Natural Gas

Risk DC: 10

Recommended Tier: 3

Effect:

Gas Bomb can be thrown as an improvised weapon. After impact the ignites in a firey explosion. The target takes 1d10 fire damage. A flammable object hit by this bomb ignites if it isn’t being worn or carried. This bomb’s damage increases by 1d10 when you reach 5th tier (2d10), 7th tier (3d10), and 9th tier (4d10).

Phosphorus Flash

Bomb Throwable

Ingredients: INCIDIARY + 2x Nitre

Risk DC: 8

Recommended Tier: 3

Effect:

Phosphorus Flash can be thrown as an improvised weapon up to a max of 15 feet. After impact the bomb emits an extremely bright light. Enemies facing the explosion within 60 feet of it must succeed on a Dex saving throw against your Chemist Save DC or else be blinded until the beginning of your next turn.

Saltpeter Bomb

Bomb Throwable

Ingredients: NOBLE II + 3x Salt

Risk DC: 18

Recommended Tier: 6

Effect:

You may drop this bomb within 5 ft of you, facing any direction away from you. It explodes in a 20 ft. straight line. All creatures in the line must make a Dexterity saving throw or take 5d6 bludgeoning damage and 1d12 fire damage, or half as much on a success.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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