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School of the Pharmacist in Dungeons & Dragons 5e

School of the Pharmacist - 5600 AXP

TIER TWO FEATURE: School of the Pharmacist

    • AXP: 5600
    • Pre-Requisites: None
    • Grants Access To: None

These dutiful researchers work hard beside their doctors and patients, synthesizing cures for poisons, diseases, parasites, and tumors. They have an almost innate bedside manner. They know how to be comforting, but at the same time taking no nonsense from otherwise impatient patients. Expert pharmacists and apothecaries are sought out by doctors across the continents seeking remedies for their clients.

This feature is a prerequisite for features in the Pharmacist Feature Tree.

By spending an action, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

Additionally, you learn this recipe:

Healing Stimulant

Elixir Ingestible

Ingredients: 1x Silverleaf

Risk DC: 6

Recommended Tier: 3

Effect: Healing Stimulant may be drunk or administered. This elixer heals and amount of hit points equal to your Wisdom modifier.


 

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