School of the Brewer | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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School of the Brewer - 2000 AXP

TIER ONE FEATURE: School of the Brewer

    • AXP: 2000
    • Pre-Requisites: None

Although the most common School of Alchemy, Chemist's enrolled in the School of the Brewer are experts at both making and drinking potions with a plethora of effect and potencies.

This feature is a prerequisite for the features of the Brewer Feature Tree.

You gain proficiency with the Brewing Kit and you may produce food more efficiently. Also, when creating Elixirs, by adding 1x alcohol to your potions with healing properties you may increase their effect by adding your Intelligence modifier. You may also do this with all other ingestible potions granting them a healing effect equal to your Intelligence modifier. If a creature is healed to full HP by any of your potions, they gain temporary hit points equal to your Intelligence modifier that last for one hour.

Additionally, you learn the following recipes:

Azoth

Elixir Ingestible

Ingredients: 2x CLEANSE + 2x Redroot

Risk DC: 8

Recommended Tier: 5

Effect: Upon ingestion, this dark red elixir can end all diseases, and poisons affecting a creature. Additionally, the creature loses all levels of exhaustion if they have any and regains all hit points.

Chaos Bomb

Bomb Throwable

Ingredients: Bomb I + 2x Salt + 1x Alcohol

Risk DC: 18

Recommended Tier: 6

Effect:

Chaos Bomb can be thrown at a target using your Ranged Attack Bonus. It deals 4d10+INT fire damage on hit. On a miss the target takes half damage. Alternatively it can be thrown on the ground. When targeting the ground the throw automatically succeeds. After impact all creatures in a 15-ft. radius must make a Dexterity Saving Throw against your Chemist Save DC or take 1d10+INT force damage. On a success the target takes half damage.

Chrysopoeia

Elixir Applicable

Ingredients: ACID 2 + HARDENER + 1x Goldleaf

Risk DC: 5

Recommended Tier: 5

Effect:

By applying this elixer to a rare metal. You can transmute any amount of base metals (iron, lead, tin, or zinc for example) with a maximum value of 5 into an equal number of copper pieces or bars with a value of 2. Additionally, you may transmute a number of copper bars or pieces with a maximum value of 2 into an equal number of silver pieces or silver bars of value 5. You may transmute a number of silver bars or pieces with a value of up to 13 into an equal number of gold pieces or gold bars with a value of 21.

Elixir of Life

Potion Ingestible

Ingredients: Health III + HEALING III

Risk DC: 6

Recommended Tier: 5

Effect: The Elixir of Life may be drunk or administered. This elixir heals for 20+INT.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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