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Everfrost Ale

Other (Ale) Ingestible, Applicable

Ingredients: CHILL I + 1x Beer

Risk DC: 16

Recommended Tier: 4

Effect:

This light brown ale is always cold and once it loses its low temperature it also loses its effect. This might happen within 10 minutes in a place with room temperature. When drunk as an action, the user must make a DC 14 Constitution saving throw or take 1d4 cold damage. After drinking this potion, you must use an action within the next minute to exhale cold breath within a 15-foot cone in front of you. The target must make a DC 14 Constitution saving throw, taking 2d6 cold damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the cold breath two times. If you do not exhale two times within this minute make a DC 14 Constitution saving throw or take 2d6 cold damage.

You may also pour this beer on the ground creating a slippery surface on one 5-ft. square. This square is now difficult terrain. A medium sized creature that is unaware of the ice surface and enters this field immediately falls prone and forgoes its remaining movement action. The ice remains for 10 minutes or can be molten by inducing heat.


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