Support Beams | Generic, Table | Statblocks & Sheets | World Anvil

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Support Beams


Available atName and Effect
Tier 2Healing Beam - These beams heal the creature hit by them for 1d6 + your Wisdom modifier.
Tier 3Vigorous Beam - These beams give the target temporary HP equal to your Intelligence modifier + your proficiency bonus, and also increases the targets AC by +2 for 1 minute. Hitting the same creature with multiple beams does not increase AC further and a single creature cannot gain more than 20 temporary hit points from this feature.
Tier 4Anti-Healing Beam - These beams force a target to make a Constitution saving throw, on a failure the target is unable to regain health for 1 round. On a success the beam fails.
Tier 5Adrenaline Beam - This beam delivers an adrenaline boost. The target gains 15 ft. of movement and advantage on all attack and saving throws until the end of their next turn.
Tier 6Calming Beam - This beam delivers a calming agent. The target must succeed a Wisdom saving throw, or be charmed for 1 minute.

Created by

BreePeterson.

Statblock Type

Generic, Table

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