Beginning at 1st tier, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must have a light, finesse, or a ranged weapon property.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain tiers, as shown here.
Tier | Damage |
---|---|
1 | 1d6 |
2 | 1d6 |
3 | 2d6 |
4 | 2d6 |
5 | 3d6 |
6 | 4d6 |
7 | 5d6 |
8 | 6d6 |
9 | 7d6 |
10 | 8d6 |