Captivate | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
Captivate - 3600 AXP

TIER TWO FEATURE: Captivate

    • AXP: 3600
    • Grants Access To: None

The Charismatic hero has the ability to temporarily beguile a target through the use of words and bearing. The target must have an Intelligence score of 3 or higher to be susceptible to a captivate attempt, must be within 30 feet of the hero, must not be in combat, and must be able to see, hear, and understand the hero.

To captivate a target, the hero must use an action and make a Charisma skill check of any kind (DC 15). If the skill check succeeds, the target can try to resist.

The target resists the captivation attempt by making a Will saving throw (DC 10 + Charismatic hero’s tier + Charismatic hero’s CHA bonus). If the saving throw fails, the hero becomes the target’s sole focus. The target pays no attention to anyone else for 1 round and remains friendly. This focusing of the target’s attention allows other characters to take actions of which the captivated target is unaware. The effect ends immediately if the target is attacked or threatened, how ever attacks against the captivated creature have advantage and they are considered suprised by the attack.

A Charismatic hero can concentrate to keep a target captivated for additional rounds. The Charismatic hero concentrates all his or her effort on the task, and the target gets to make a new Will save each round. The effect ends when the hero stops concentrating, or when the target succeeds on the save. This is a Mind-Affecting ability.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

Link/Embed