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Dazzle - 2000 AXP

TIER ONE FEATURE: Dazzle

    • AXP: 2000
    • Grants Access To: None

The Charismatic hero has the ability to dazzle a target through sheer force of personality, a winning smile, and fast-talking. The target must have an Intelligence score of 3 or higher to be susceptible to a dazzle attempt, must be within 30 feet of the hero, and must be able to see, hear, and understand the hero.

To dazzle a target, the hero must use full action to dazzle a target. The target resists the dazzle attempt by making a CON saving throw (DC 10 + Charismatic hero’s tier + Charismatic hero’s CHA modifier). If the save fails, the target receives a –1 penalty on attack rolls, ability checks, skill checks, and saving throws for 1d4 rounds. This increases to 2d4 at tier 5, and 3d4 at tier 7.

This talent can be any number of times per day, but may only be used on the same target a number of times equal to your CHA modifier per day, each time worsening the dazzled penalty by –1. This is a Mind-Affecting ability.


 

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