Rite
1-level Enchantment
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 hour
Range/Area: Touch
Components: V, S, M
Materials: 25 gp worth of incense and herbs, which the spell consumes
Duration: Instantaneous
You undertake a magical rite, intended to denote a time of change in life. When you cast this spell, choose one of the following effects, the targets of which must remain within 10 feet of you during casting.
Coming of Age. You touch one willing young adult humanoid, who then chooses 3 skills. For the next 24 hours, the target is proficient in those 3 skills if they are not already, and has advantage on checks made with the chosen skills. A creature can only benefit from this once.
Funeral. You touch the corpse of one creature. For the next 7 days, the creature cannot be made undead by any means, aside from a wish spell.
Hunt. You touch up to 5 humanoids, which can include yourself. For the next 24 hours, beasts have disadvantage on any Perception checks to locate a creature affected by this rite, and a creature under this rite has advantage on any Survival checks made to locate a beast.
Induction. You touch one willing humanoid who wishes to become a member of your circle or coven. For the next 24 hours, that creature has advantage on Insight checks and Wisdom and Intelligence saving throws, as long as at least one member of your circle or coven is within 30 feet of them. A creature can only benefit from this once.
Sacrifice. You touch one creature with a CR less than your total character level. This creature cannot be a construct or undead, and must be conscious and restrained or immobilized for the duration of the ritual. Upon completion of the ritual the creature dies, and you and up to 5 creatures you designate who were within 10 feet of the ritual during its casting gain temporary hit points equal to your spellcasting modifier + the creature’s CR, which last for up to 24 hours. A creature can only benefit from this once every 30 days.
Wedding. You touch a number of adult humanoids willing to be bonded in marriage. For the next 7 days, each of these creatures gains a point of inspiration whenever they spend a short or long rest in the company of at least one of their spouses. A creature cannot gain this benefit again for 300 days, nor can it be gained a second time by the same coupling of creatures.
Available for: Witch